Crafting is way too limited, and it feels as mostly a tool to get entry-level items. Just for them to be crushed when you get just another Fiery Brimstone Forgotten Soul. Trading is not the big problem here, the problem is that you often see a beam of light and get your hopes up. Even if it wasn’t good for you, you could likely find someone who actually needed it. But it also reduces the reward of continuing to grind gear, before drops became soulbound, every legendary drop counted. I like the soulbound aspect of this game, mainly because it makes your loot feel earned. Now going to face Bosses with their story and their mechanics quickly turns into a nice way to cap-off a good play session, if the increased droprates are significant enough players would finish their play sessions feeling justly rewarded, as the last thing they’d see for the day would be a pile of freshly-minted legendaries. Imagine you got a stacking buff every-time you killed an elite, but that buff only increased boss droprates and was consumed when you killed a boss. Much more prominent are the Rift Guardians, glorified knock-off mini-bosses that lack the lore and significance of their original counterparts.ĭo you remember Baal Runs? Meph Runs? As flawed as the “skip everything but the boss” design might have been, I’d rather fight an interesting boss than flop around killing random minions. Yet, boss battles are criminally underused. Diablo 3 has a great boss system, it is the only place in the game where you can literally wipe and reset the encounter, this makes bosses unique and rewarding. In Diablo 3, bosses are reduced to a DPS measuring stick (I’m looking at you Ghom). World of Warcraft raiding is all about beating these cool bosses and tackling encounters with interesting mechanics to get the best loot avaliable. Then again, who farms bosses on D3? Not many people, not any efficient people, This is rather sad because Bosses have a special mystique to them. With targeted farming, Goal-Driven players would have much more incentives to put hours into the game. Lets say I really need that Furnace to keep progressing in Greater Rifts, if I knew that the Furnace had a way higher chance of dropping out of Azmodan I’d be more inclined to go on a Sin Lord farming spree until I got my valued weapon. The second is that you completely remove short term goals. From here we have two problems, the first is that you will spend the rest of your days farming in the same way, which gets tedious. In Diablo 3, unless you want a Cache specific legendary, the “where do I farm?” question always has the same answer, and that’s “wherever you can get the most legendaries/hour”. Little Targeted Farmingīack in Diablo 2, you had an idea on which areas, enemies, and bosses were the best to farm when you wanted a particular item. Paragon levels are endless, and for all practical purposes Greater Rifts are endless aswell. Working your way up to finish the game in T6 will admittedly take longer, but how many people are looking for that challenge? In Diablo 3 you can easily beat the entire game for the first time in a few hours, then make it to the level cap in about 10 hours of gameplay. And almost all of them had another thing in common, they never did. I knew a lot of D2 players, and most had one thing in common they wanted to get their main character to the level cap. There is something about gamers and caps, people just like to max things out. But why is D3’s grind any different than D2’s? Lets look at a few factors that are key when analyzing this game’s replayability. Maybe it is the times that have changed, but Diablo 3’s main value might be its story rather than the endless end-game grind. I mean, that’s what we loved to do in Diablo 2 right? We came in knowing that we were going to go through the story many times in different difficulties, and maybe even with different characters aswell. But story length shouldn’t be a problem, I mean Diablo is meant to be played way beyond the end of the story. I’ve always thought Diablo 3 was a great game, even if the story mode was a tad short.
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